Project Content and Historical Assets
Current files
source/game/assets.js: embedded vector game artwork, not individually exported image files.source/game/sounds/: rocket and seeker explosion OGG sounds; duplicate/reference OGGs also at repository root.source/game/index.html,highscores.css: gameplay shell, instructional menu, results/leaderboard UI.RaketenspielOLD/: multiple SWF variants and their HTML loaders (raketenspiel.swf,raketenspiel3.swf,raketenspiel4.swf,raketenspiel41.swf,raketenspiel42.swf), and a legacy ZIP archive.raketenspiel.html: Flash-era embedding page, fixed at 550 × 400.Raketenspiel 42 v1.42 Read Me.txt: contemporary user instructions and packaging details for a portable Windows x64 release.
Provenance gaps
Original .fla files, dated development notes, release notes for intermediate SWFs, separate screenshots/captures, artwork production sources, and a verifiable license/asset-rights inventory have not been found in the initial imported file list.
Portfolio material already available
A tangible sequence of preserved Flash binaries, a distinct modern SVG implementation, a self-contained visual asset representation, playable interaction design visible in code, and a documented portable-build workflow.
Publication caution
Do not distribute legacy binaries or assets beyond authorized rights; determine rights and provenance before public download links. Archive files must not be represented as a complete version history without corroborating evidence.