An arcade defence game with roots in an older Flash project, reconstructed as a browser-playable HTML/JavaScript/SVG game and packaged in Electron for Windows. The project has existing working-source material; runtime operation has not been independently tested in this documentation audit.
The player defends a mothership, steering with the mouse, firing a laser, and launching accumulated seeker missiles. Colored asteroids introduce risk and replenishment; local high scores retain runs.
Repository guide
- CONCEPT.md — recovered creative concept and confirmed experience
- ROADMAP.md — preservation, verification, and portfolio work
- CHANGELOG.md — evidence-based changes, not an invented release history
- AGENTS.md — collaborator instructions
- docs/GAME_DESIGN.md — implemented game mechanics
- docs/DESIGN.md — presentation, controls, accessibility
- docs/ARCHITECTURE.md — systems, packaging, verification
- docs/CONTENT.md — source/assets/legacy inventory
- docs/DEVLOG.md — narrative development history and retrospective reconstruction
- docs/DECISIONS.md — evidence and unresolved decisions
- docs/AI_COLLABORATION.md — attribution method
- source/README.md — developer run/build instructions
Development source
source/game/ holds game logic, the SVG scene runtime, embedded vector assets, missiles, sound, and high scores. source/mai…
