ROARRunlimited — emote inventory and player-facing text
Current emote pool (four tokens)
| Built-in game emote | Expressive purpose |
|---|---|
ROAR |
Battle cry and presence |
CHARGE |
Aggressive forward momentum |
CHEER |
Encouragement and celebration |
FLEX |
Pride and strength |
These are game-native DoEmote tokens, not original audio, bespoke animations or a text-generation model. The game client controls their realized emote/animation behavior.
An older December 2025 version additionally contained BORED. Commit ce86437 (2026-01-09) removed it, leaving the present four-token selection. That establishes a content change, but not the creator's reason for it.
The code's fallback when DoEmote is missing is a generic authored text emote: “makes a battle cry!”
Chat-command language
User-facing feedback is prefixed with ROED:. The addon uses /roed (not /roarr) with numbered command patterns:
slotXassigns which physical action slot an instance watches.chanceXadjusts its percentage.timerXadjusts its interval.watch,info,reset,on,offsupport setup and control.
Source strings and the README are in English. No separate locale tables or embedded sound assets are committed.
Content-edit standards
Preserve the distinction between a new emote token (game-owned vocabulary) and a new original written line (author-owned text), and do not claim a real animation or sound effect without checking the actual client. For any content revision, document the author's direction, source diff and observed behavior.
Document information
Project author: Babuni.dev.
Canonical implementation: EMOTE_TOKENS_BATTLE in ROARRunlimited.lua.