Multiple action-slot emote triggers with independent options.
ROARRunlimited builds on the action-triggered emote idea by letting a player associate as many numbered configurations as needed with action-bar slots. Each numbered instance has its own chosen action slot, trigger chance, and cooldown. Pressing a configured button can play a randomly selected native WoW battle emote while leaving the button's normal action intact.
The creator's original README captured the personality of the project in one line: “ROARRunlimited turns your action bar into a war drum.” This is character-flavor tooling, not a spell rotation, combat automation, or a custom audio/animation system.
Important packaging check
The current TOC names roarrunlimited.lua, but the repository's file is ROARRunlimited.lua. These differ in capitalization. That may prevent loading on case-sensitive file systems or addon loaders. For a deployment where filename case matters, ensure the file reference and actual filename match. This documentation pass flags the inconsistency but does not rename or edit runtime files.
The intended folder layout, pending that correction or client verification, is:
Interface/AddOns/ROARRunlimited/
ROARRunlimited.toc
ROARRunlimited.lua
Restart the game and enable the addon. Confirm that the game actually loads the Lua code before following the commands below.
Quick setup
/roed watch
Press the buttons you want to use and note their reported action-slot numbers. Type /roed watch again to turn off the debug messages.…
ROARRunlimited builds on the action-triggered emote idea by letting a player associate as many numbered configurations as needed with action-bar slots. Each numbered instance…
Earlier ROAR/ROARR addons let the player pick one action-bar button to occasionally trigger a built-in emote. ROARRunlimited expands that idea from one watched action into a…
ROARRunlimited grows from a simple pleasure in making a World of Warcraft character seem more expressive. Instead of treating one button as the source of an occasional battle…
The term “FIXED” is a source label, not evidence that packaging and runtime behavior were validated. The available Git history documents changes, not every original…
The ordinary action is delegated regardless of whether any emote is fired. The trigger checks the button press, not combat state or cast success.
The creator's original tagline—“ROARRunlimited turns your action bar into a war drum.”—nicely captures the interaction. Instead of one special button making the character…
The 2025-12-14 first uploaded Lua indexed configurations by action-slot number and originally changed chance/cooldown values more broadly. Subsequent commits introduced…
The original README, ROARRunlimited.lua, TOC, MIT license and dated Git changes establish the implementation and the visible evolution from physical-slot-indexed settings to…
Filename case mismatch: ROARRunlimited.toc references roarrunlimited.lua, but the file is stored as ROARRunlimited.lua. Test loading on a case-sensitive installation or…
These are game-native DoEmote tokens, not original audio, bespoke animations or a text-generation model. The game client controls their realized emote/animation behavior.
Read the project repository and its documentation.