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LootFeed / Decisions

LootFeed: Decisions

LootFeed — evidence-based decisions, revisions and open choices

Verified development pivots

Git evidence Design/engineering implementation Limit
Sep 8 dde82cb Compact animated five-row loot overlay with coin/quest/icon information Initial visible committed implementation; early private prototypes unknown
Sep 11 fbbd50f Additional group roll rows, visible die and Need/Greed/Pass/number tooltip Read-only observation; Blizzard's roll UI still owns action
Sep 11 8603656 Decouple closing a local loot-roll dialog from resolution of the whole group roll Earlier approach could mark the roll complete too soon
Sep 18 6126df1 Rename Octo Loot → Loot Feed, saved-data helper, new TOC and release metadata Migration required for existing account settings

The code tells us what changed; it cannot prove the full design debate or who typed each implementation line in September.

Tradeoffs embodied in code

Ordinary notification limit vs roll expansion: five regular rows preserve space, but group decisions may need extra simultaneous entries. Both behaviors coexist, rather than truncating important roll status to enforce a universal cap.

Observed data vs invented certainty: a chat link identifies an item but not one unique simultaneous roll for identical drops. Ambiguity is displayed explicitly. A timeout lacks a winner and is provisional, so it can be revised by a late authentic message.

Local prompt vs shared state: closing the local popup isn't the same as resolving the group. The September 11 correction records this semantic distinction directly in code.

Chat filtering vs interop: Vanilla has no modern ChatFrame_AddMessageEventFilter; LootFeed wraps ChatFrame_OnEvent to hide only personal item messages. It has a real global-function compatibility surface.

Data completeness vs control of preferences: richer roll tooltips require detailed loot spam; the addon sets showLootSpam=1 if initially off and doesn't restore it. That is a source-visible side effect worth testing and asking the creator about, not something to conceal in a user guide.

Account-wide preferences, transient events: display choices carry between characters, while loot and group roll records do not survive reloads. Keeping privacy/lifetime bounded is an observed design outcome, not proof of a specific retention-policy meeting.

Rename vs continuity: the general LootFeed name requires migrating old OctoLootDB. The helper backs up originals and refuses existing destinations.

Questions not decided in this session

Record explicit Babuni.dev approval/rejection and actual test results when those choices are made. This audit changed documentation only.

Document information

Decision-maker: Babuni.dev. The record uses committed code, README and Git diffs; it does not manufacture conversations or user acceptance.

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