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LootFeed / Content

LootFeed: Content

LootFeed — visible content, resource icons and stored preferences

Visual message types

UI content Source data How it is represented
Personal item drop Recognized CHAT_MSG_LOOT self-item formats Item link, item name, cached texture, rarity tint, amount
Money CHAT_MSG_MONEY and localized denomination words Text plus gold/silver/copper icon determined from copper-equivalent amount
Quest Item Actual item binding line of a scanned tooltip Gold Quest Item secondary label
Group roll START_LOOT_ROLL + parsed roll chat Item and dice with players, choices, numbers, status, winner if known
Group roll uncertainty Missing winner or duplicate item-link messages Ended (result unavailable) or explicit ambiguity
Preview item feed /lfeed test Synthetic Linen Cloth, Shadowgem, Peacebloom, Night Watch Shortsword and other examples
Preview group roll /lfeed testroll Synthetic ExampleMage / ExampleRogue; tooltip explicitly calls it a preview

The addon references the game client's item/icon textures, not bundled custom artwork. The dice icon is composed in Lua from a square and five little pips, avoiding a dependency on client-specific dice textures. Rarity coloring comes from the item link's color code.

Saved data and non-saved state

The manifest declares SavedVariables: LootFeedDB. Its current settings are:

Not saved: past loot feed messages, queue contents, per-roll participant records, winners, temporary hover/demo state. The phrase “persistent group rolls” historically means visible through the group decision, not stored account-wide.

Localization and origin of values

Normal self-item templates are drawn from global LOOT_ITEM_* strings; rolls are matched using LOOT_ROLL_* strings with support for numbered positional placeholders. The quest item binding text references ITEM_BIND_QUEST; denominations refer to GOLD, SILVER, COPPER. Text-matching limitations still exist, particularly unusual server formats or positional self-loot strings.

No player's actual group identities, inventories or roll numbers were read or copied into this documentation.

Repository artwork and release distribution

The current Git tree includes three screenshots:

A published v0.2.2 release supplies ZIP and checksum files. Screenshots and assets belong in portfolio material only with proper creative/right-holder review. The repo has no LICENSE; do not silently assign reuse rights or mistake WoW's game-client art for custom original project images.

Document information

Creative owner: Babuni.dev.
Scope: Data and assets displayed by the addon; not a recovered player inventory.

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