LootFeed — visible content, resource icons and stored preferences
Visual message types
| UI content | Source data | How it is represented |
|---|---|---|
| Personal item drop | Recognized CHAT_MSG_LOOT self-item formats |
Item link, item name, cached texture, rarity tint, amount |
| Money | CHAT_MSG_MONEY and localized denomination words |
Text plus gold/silver/copper icon determined from copper-equivalent amount |
| Quest Item | Actual item binding line of a scanned tooltip | Gold Quest Item secondary label |
| Group roll | START_LOOT_ROLL + parsed roll chat |
Item and dice with players, choices, numbers, status, winner if known |
| Group roll uncertainty | Missing winner or duplicate item-link messages | Ended (result unavailable) or explicit ambiguity |
| Preview item feed | /lfeed test |
Synthetic Linen Cloth, Shadowgem, Peacebloom, Night Watch Shortsword and other examples |
| Preview group roll | /lfeed testroll |
Synthetic ExampleMage / ExampleRogue; tooltip explicitly calls it a preview |
The addon references the game client's item/icon textures, not bundled custom artwork. The dice icon is composed in Lua from a square and five little pips, avoiding a dependency on client-specific dice textures. Rarity coloring comes from the item link's color code.
Saved data and non-saved state
The manifest declares SavedVariables: LootFeedDB. Its current settings are:
x, y: anchor offsets from a defined UIParent anchor.scale: clamped 0.6–1.8, default 1.duration: seconds, clamped 2–20, default 6.direction: up/down, default down.mute: suppress recognized personal item chat messages via wrapped ChatFrame handler, default false.
Not saved: past loot feed messages, queue contents, per-roll participant records, winners, temporary hover/demo state. The phrase “persistent group rolls” historically means visible through the group decision, not stored account-wide.
Localization and origin of values
Normal self-item templates are drawn from global LOOT_ITEM_* strings; rolls are matched using LOOT_ROLL_* strings with support for numbered positional placeholders. The quest item binding text references ITEM_BIND_QUEST; denominations refer to GOLD, SILVER, COPPER. Text-matching limitations still exist, particularly unusual server formats or positional self-loot strings.
No player's actual group identities, inventories or roll numbers were read or copied into this documentation.
Repository artwork and release distribution
The current Git tree includes three screenshots:
A published v0.2.2 release supplies ZIP and checksum files. Screenshots and assets belong in portfolio material only with proper creative/right-holder review. The repo has no LICENSE; do not silently assign reuse rights or mistake WoW's game-client art for custom original project images.
Document information
Creative owner: Babuni.dev.
Scope: Data and assets displayed by the addon; not a recovered player inventory.