GatherMap — verified commit history
Note: Dates below are Git records, not claimed gameplay test dates or confirmed public releases.
2026-10-26 — expanded documentation
- Rebuilt/expanded README, concept, roadmap, changelog and AGENTS rules, plus
docs/ARCHITECTURE.md,DESIGN.md,CONTENT.md,DECISIONS.md,DEVLOG.mdandAI_COLLABORATION.md. - Described resource discovery, skill filters and difficulty, marker composition/merging, coordinate handling, optional Interact integration, data migration, provenance and third-party credits.
- Recovered the September feature and visual-history sequence from commits rather than speculating about conversations.
- Documentation only: no Lua, TOC, media, migration tool or test file edits. No runtime tests executed.
2026-10-26 — attribution and initial documentation
39886f3set the TOC author field to Babuni.dev.08ad7c8credited the creator in README.410d1bdcreated initial concept, roadmap, changelog, architecture, decisions, DEVLOG and agent rules.e61febelinked the preliminary documentation from README.
The present pass turns that scaffold into a fuller, source-specific portfolio record without changing the 0.4.3 runtime package.
2026-09-18 — renamed to Gather Map
0a01737 — “Use provider-neutral names and client compatibility descriptions.” Renamed original OctoGather source/manifest/variables/icon folder references and README labels to GatherMap. Advanced TOC metadata to 0.4.3, added saved-data migration PowerShell helper and its fixture test. Important: data must be migrated when the addon/saved-variable name changes; the migration is not simply cosmetic.
2026-09-07 — marker refinements and compatibility repair
| Commit | Observed change |
|---|---|
dc6f4ba5 |
Replaced full marker outlines with the current four corner dots, including merging/hover adaptations. |
9572119 |
Increased gray marker opacity to 85% and refreshed map screenshots. |
1cb631f |
Reworked the optional Interact hook to capture a per-wrapper predecessor and prevent recursion when another addon chains/replaces Interact. Added regression test script. |
2026-09-06 — resource and interface expansion
| Commit | Observed change |
|---|---|
7d4d029 |
Added mining, skinning, ordinary chests and lockpicking categories, map/tier data, 300-pin display cap, and broader loot/action recording; v0.3.0. |
4eabd570 |
Corrected lower-level Skinning difficulty calculation. |
bd98a2d3 |
Mapped skinning loot to more accurate vanilla item icons. |
8f890b2 |
Hidden profession markers for characters without the respective skill, retaining account-wide saved data. |
bec4f926 |
Added Survival Woodcutting and six custom tree categories, with skill-aware filtering. |
2026-09-05 — initial Octo Gather
0cd8e97 — “Initial Octo Gather release.” Original OctoGather.lua / .toc v0.2.6, OctoGatherDB, 29 bundled herb TGA icons, screenshots, and self-learning herb points on minimap/world map. Early markers were outline-based, with a lower 100-pin display cap.
Document information
Creator: Babuni.dev