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TotemTimers / Changelog

TotemTimers: Changelog

Totem Timers — Git and release changelog

October 27, 2026 — comprehensive documentation audit

October 26 — attribution and documentation skeleton

The current audit grows that preliminary record without modifying gameplay.

September 18 — provider-neutral name and saved-data continuity

Commit cdef17ea0b3f, “Use provider-neutral names and client compatibility descriptions,” renamed Octo Totem Timers to Totem Timers, the folder/module/frames/slash aliases, and the persisted root from OctoTotemTimersDB to TotemTimersDB. It retained the addon version 1.3.7, added Upgrade-SavedData.ps1 and tests/test_upgrade.ps1, and revised README instructions.

The GitHub release v1.3.7 was published September 18, containing TotemTimers.zip and SHA256SUMS.txt. Its notes state source/package syntax and migration tests passed and still recommend live-client verification. These are historic claims, not tests independently rerun October 27.

September 10, 2026 — initial committed Octo Totem Timers

Commit f6a0d3cd723c, “Initial release,” introduced OctoTotemTimers.lua and a TOC already declaring version 1.3.7, interface 11200, and OctoTotemTimersDB. Its 599-line Lua source already included elemental timers, empty icons, shield and weapon states, casting interception, native API option, recall handling, positioning, and Shaman-only initialization.

This is the first visible commit, not proof that versions 1.0–1.3.6 were each independently released or that development took a single day. Earlier local experiments, tester feedback and design conversations are not visible in Git.

Document information

Original project creator: Babuni.dev. Commit/release dates establish recorded changes, not client test outcomes.

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