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The Great Iceflow Relay / Roadmap

The Great Iceflow Relay: Roadmap

The Great Iceflow Relay — roadmap

Interpretation: This is an evidence-based verification backlog, not a promise or approval of new features.

Present source baseline

First: verify the existing game in-client

Then: decisions for the creator, not established requirements

  1. Should participants be required to visit all four middle checkpoints, and in a fixed order?
  2. Should the proximity rule be about the current target or truly about all teammates? If the latter, is it technically feasible in the client?
  3. Does holding the ball cost a point per polling tick, per full second, or only after a grace period?
  4. Should a future edition have a synchronized group scoreboard, referee mode or standings?
  5. Should the route map, checkpoint markers and on-screen status be available inside the game?

None of these decisions is recorded as accepted. Keep v0.72 behavior stable until the creator chooses which, if any, changes to pursue.

Completion criteria for a future verified release

Record exact client build, party size, route, observed shard and penalty transitions, expected vs actual results, and a tested commit. A static code review is insufficient to mark gameplay verified.

Document information

Creator: Babuni.dev

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