BABUNI.DEV

The Great Iceflow Relay / Content

The Great Iceflow Relay: Content

The Great Iceflow Relay — course and content register

Checkpoint rectangles (map coordinates 0–100)

Stop Location X min–max Y min–max Implemented reward
1 Brewnall Village – Starting Stage 31.30–31.50 44.30–44.50 Begin run when armed
2 The Tree 32.65–32.80 39.10–39.25 +1 shard, once per run
3 Carcass Island 34.10–34.40 41.80–42.10 +1 shard, once per run
4 Wet Log 36.00–36.20 40.50–40.80 +1 shard, once per run
5 Behind the Branch 34.50–35.00 45.50–46.00 +1 shard, once per run
6 Brewnall Village – Finish Stage 31.40–31.60 44.70–44.90 Finish message and score

These are map-coordinate rectangles, not radius-in-yards zones. The code checks whether the player is in Dun Morogh before applying automatic checkpoint rewards. No route-order enforcement is implemented.

External map

The original README provides a creator-selected visual guide: marked Iceflow course on Imgur. This is a historical outgoing link, not a graphic committed to this repository or independently checked for current availability.

Item and icon

Command lexicon

/iceflow ready arms; end disarms; pos prints location; check tests current rectangle; checkpoints prints all bounds; ballcheck scans bags; rules sends eight brief rule lines to party/raid or local chat. An empty or unknown argument prints a local usage hint.

The item's name and zone strings are English literals; localized clients should be verified rather than assumed supported.

Document information

Author: Babuni.dev
Source: current six-item checkpoints table in TheGreatIceflowRelay.lua.

View source