The Great Iceflow Relay — course and content register
Checkpoint rectangles (map coordinates 0–100)
| Stop | Location | X min–max | Y min–max | Implemented reward |
|---|---|---|---|---|
| 1 | Brewnall Village – Starting Stage | 31.30–31.50 | 44.30–44.50 | Begin run when armed |
| 2 | The Tree | 32.65–32.80 | 39.10–39.25 | +1 shard, once per run |
| 3 | Carcass Island | 34.10–34.40 | 41.80–42.10 | +1 shard, once per run |
| 4 | Wet Log | 36.00–36.20 | 40.50–40.80 | +1 shard, once per run |
| 5 | Behind the Branch | 34.50–35.00 | 45.50–46.00 | +1 shard, once per run |
| 6 | Brewnall Village – Finish Stage | 31.40–31.60 | 44.70–44.90 | Finish message and score |
These are map-coordinate rectangles, not radius-in-yards zones. The code checks whether the player is in Dun Morogh before applying automatic checkpoint rewards. No route-order enforcement is implemented.
External map
The original README provides a creator-selected visual guide: marked Iceflow course on Imgur. This is a historical outgoing link, not a graphic committed to this repository or independently checked for current availability.
Item and icon
- Inventory detection: literal name
Heavy Leather Ballin bag item links. - Catch detection: icon substring
INV_Misc_ThrowingBall_01within the second argument ofITEM_PUSH. - Chat prefix:
[Iceflow Relay]for group game messages;[Iceflow Ball]for local item feedback. - Player terms: Iceflow Shards, penalty, net shards.
Command lexicon
/iceflow ready arms; end disarms; pos prints location; check tests current rectangle; checkpoints prints all bounds; ballcheck scans bags; rules sends eight brief rule lines to party/raid or local chat. An empty or unknown argument prints a local usage hint.
The item's name and zone strings are English literals; localized clients should be verified rather than assumed supported.
Document information
Author: Babuni.dev
Source: current six-item checkpoints table in TheGreatIceflowRelay.lua.