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FlourishForever / Content

FlourishForever: Content

Flourish Forever — emote vocabulary, character settings and assets

What is configurable content?

This addon has no custom prose library and no manually authored class dialogue lines. It binds two kinds of game-provided content:

Content Source Persistence
Ability display names, IDs Client C_SpellBook/legacy spellbook APIs Config records last selected spellID and name
Spell cast event UNIT_SPELLCAST_SUCCEEDED from client Not stored as a log
Emote tokens EMOTE%d+_TOKEN globals + ROAR fallback Each configured spell has enabled token set
Native emote animation/chat DoEmote(token) Determined by game, not stored in addon
Chance and cooldown settings Slider input Saved by character profile
Last emote-fire timestamp GetTime() table Session-only; resets on reload/relog

Emotes are discoverable from the installed client rather than hardcoded as a fixed number of choices. A client update may change how many tokens appear, which ones have a slash command, or how specific gestures display on an individual character.

The result is a single native game emote each time a configured ability's chance and cooldown conditions are met. The source calls DoEmote(token); it does not generate sentences, modify spell tooltips, attach sound files or alter game combat mechanics.

Defaults and saved profiles

The TOC has SavedVariables: FlourishForeverStorage. Its root includes a profiles table indexed by player character GUID. That choice matches the realmless Forever client identity model rather than relying on identical first names or any supposed separate-realm collision behavior.

Each profile stores:

The instances field name is a historical code key; it does not imply instance or dungeon-specific settings. Configuration is by character and ability-name, not by WoW dungeon, raid, zone or server realm.

Older ROARitFOREVERStorage may be adopted if already loaded. Legacy character profiles may also have been stored under plain name or name-realm keys; current code moves a matching old table to the character's GUID key when needed. Do not assume a removed addon automatically loads its old variables for migration.

Not saved: last emote timestamp, every cast event, a chat transcript, cooldown between logout/reloads, party-member identity, target information or cross-player communications.

Commands and UI text

The source relies on English UI strings and fallback emote labels, with game-global tokens/spell names potentially localized. There is no dedicated localization table, translated settings copy, or runtime icon bundle. Portfolio artwork is stored separately under assets/portfolio/.

Content provenance and rights

The runtime consists of three Lua files and a TOC. The repository also contains .pkgmeta, project documentation, and creator-supplied promotional artwork under assets/portfolio/. See the asset index and manifest. These promotional images are not loaded by the addon. No sound library, runtime dependency or test directory was added.

The original text names Babunigaming as the developer; October 26 metadata credited Babuni.dev. WoW emote animations and client assets belong to their rightsholders. No LICENSE exists in the current repo, so do not imply a grant of permission to reuse this code beyond applicable law.

Document information

Creator: Babuni.dev · Platform: WoW: Forever interface 16001.
Evidence: FlourishForever_ActionEmotes.lua, storage module, TOC and release records.

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