Flourish Forever — human–AI collaboration and attribution
Earlier public developer identity: Babunigaming, preserved from the original October 22 README/TOC.
Retrospective date: October 27, 2026.
Authorship isn't inferred from who writes the documentation
The creator's original direction was to let selected player ability casts trigger random native emotes, with freedom to curate abilities, emote pools, chance and cooldown. The October 22 project discussion explicitly concerned how to describe and present the addon as part of Babuni.dev's work. The first source commit already contained a substantial implementation.
The code and commit history do not preserve the complete initial brainstorm, creator/AI arguments, every earlier experiment or the precise authorship of the Lua routines. The assistant writing this October 27 documentation therefore does not claim to have invented the ability-emote idea or to know which previous changes were AI-generated.
There is no evidence here that the 0.3.1-beta version bump changed gameplay. The changelog says it did not. And there is no in-game test result in this audit, even though a public beta release entry exists.
Explicit AI contribution during this audit
The assistant:
- Recovered repository #26 from the original audit ordering:
babunidev/FlourishForever, following #25 Redridge-Recipe-Planner. - Read the actual three Lua source files, manifest, packaging metadata, README and existing documentary baseline.
- Inspected the October 22 0.3.0-beta initial full-system commit and 0.3.1-beta packaging/version-only change, plus October 26 author/documentation commits.
- Checked the two GitHub release entries and confirmed zero attached release assets; identified no LICENSE, test scripts or CI in the inspected main tree.
- Described the
UNIT_SPELLCAST_SUCCEEDEDtrigger accurately instead of claiming landed damage; charted normalized spell-name matching, per-ability random pool, chance/cooldown checks and GUID-keyed persistence. - Noted the possible first-cast early cooldown, lack of cooldown persistence, conditional old storage migration, UI dependencies and privacy of the status GUID output.
- Wrote and committed eleven Markdown files, separated historical creator direction from code evidence and future proposals, and verified relative links and preservation of executable files.
This was repository inspection, technical/historical analysis and documentation writing, not a new gameplay implementation, an approval of future features, a WoW test, original authorship of the idea, or proof a CurseForge package was produced.
Rules for continued collaboration
Each meaningful future feature or change should preserve:
- User direction: what Babuni.dev wanted, the feeling to achieve and clear constraints.
- AI contribution: actually suggested designs, drafts, code, debugging and test work—distinct from creator inspiration.
- Creative iteration: experiments, mistakes, misunderstandings, alternatives and discarded approaches.
- Creator decision: explicitly accepted/rejected/deferred, not an inferred approval.
- Implementation: source/doc paths, version and commit.
- Verification: actual client build, emote behavior, event traces, tests performed, screenshots and still-open questions.
Publish readable, faithful narratives rather than raw private chat logs. Avoid exposing character GUIDs or unrelated player/account information in a public portfolio. Respect the client's external game assets and seek a creator decision on the repository's absent LICENSE before claiming source reuse permission.
No Lua, manifest, packager metadata or other non-document content was changed by this audit.
Document information
Original idea, creative direction and final decisions: Babuni.dev.