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FlourishForever / Changelog

FlourishForever: Changelog

Flourish Forever — dated changelog and development evidence

October 27, 2026 — portfolio artwork

October 27, 2026 — portfolio documentation audit

October 26 — attribution and initial history scaffold

This October 27 editorial pass deepens the record without claiming the creator approved any new behavior or that the code was verified in game.

October 22, 2026 — 0.3.0-beta: the original committed behavior

b60d08024cdd, “Ship Flourish Forever 0.3.0-beta with configurable ability emotes,” is the first commit in this repository. It already contains the complete three-file Lua architecture, UI, chance/cooldown controls, event listener and per-character storage. There is no preceding visible development commit for an earlier FlourishForever version in this repository.

The initial README describes casts as “landing”; source evidence narrows that to reported cast success. It is not an observed hit-condition check.

October 22 — 0.3.1-beta: packaging/version-only update

56d8b67d719a, “Ship Flourish Forever 0.3.1-beta for the CurseForge packager,” updated CHANGELOG.md, README.md and the TOC version only. Its contemporaneous changelog says explicitly: “No change to how emotes play.”

GitHub release entries for 0.3.0-beta and 0.3.1-beta exist, published the same day. GitHub release metadata lists no attached assets for either. A packager-oriented commit does not prove the external publication or live game-client behavior.

Document information

Creator and creative director: Babuni.dev. Interface: WoW: Forever 16001.

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