BABUNI.DEV

Button Game / Content

Button Game: Content

Button Game — Portfolio Content and Publication Outline

2026-10-27 — What is actually tracked versus delivered

The Git tree preserves Game.swf and Game.html as the Flash-era artifact; the early ChatGPT remake is not the current version. Active assets include the approved Button Game logo, button SVG, imagery and the ten original Ogg sounds, replicated in browser assets and Android assets.

The game code selects .mp3 paths for browsers without Ogg/Vorbis support. Those copies were included in a previously produced standalone desktop ZIP, not in Git; no MP3 files are currently tracked. Distinguish the exact distributed ZIP from the repository and the Android WebView when writing portfolio installation or audio claims. A previously checked ZIP is not automatically recoverable from this repository.

Host-owned scores are separate: a phone-hosted Android game persists them on that phone, while scripts/serve-desktop.py uses private local .local-data/desktop-scores.json. Avoid publishing private player names/scores without appropriate consent. No top-level LICENSE file appears in this tree; don't silently assign redistribution rights over code, Flash art, font or recordings.

Update — 26 October 2026: Babuni.dev subsequently authorized full Red Trap Button implementation at 10% replacement probability, with immediate Game Over and conservation of already-earned pending points. The feature is implemented in GitHub source, and the native Android compilation and new trap regression passed in Actions run 40365295833. Any earlier language below saying this mode is not started or not authorized records the historical status at that time and is superseded. An Android APK signed with the original release certificate and physical Trap Mode verification remain pending. See the current Red Trap Button specification.

The website babuni.dev is itself a portfolio project. Button Game should eventually show not only a playable artifact but also Babuni.dev's decisions and the AI-assisted engineering process.

Entry metadata

Proposed portfolio sections (presentation proposal, not approved site implementation)

  1. Play it: direct current game experience, with honest indication that host-based shared rankings require Android.
  2. Origin: the preserved Flash artifact and its original one-button loop.
  3. Transformation: earlier remake and present visual language—four-hole turquoise button, staged shatter, physical score numbers.
  4. Unexpected systems: Quick Strike, milestone numbers, 21→42 and 37→73 transformations, gold time bank and green score collector.
  5. Social layer: Serve on Wi-Fi, QR joining and host-owned standings.
  6. Development journal: Babuni.dev requests, AI interpretations, rejected prototypes, mistakes, recovered facts and actual tests.
  7. Historical future designs: Babuni.dev's complete nine-item Red Trap Button design, source implemented; release pending, plus separate deferred Bluetooth/peer-to-peer ideas.

Media/evidence inventory

Media Current status Notes
Original Flash game and wrapper Stored in repository Requires appropriate legacy viewing method; do not claim modern browser support
Earlier HTML5 reconstruction Stored under ChatGPT Remake/ Separate phase, not the modern game
Current HTML/JS and SVG target Stored in repository Suitable source for future captured screenshots
Game Over, number merges, Android host joining No publication-ready screenshots/video verified by this audit Capture only after checking actual output
Latest delivered, original-certificate Android build Not established for newest Game Over fix Do not present earlier signed APK as newest release
Original seven-category checklist with Trap Mode rules Recovered historical checklist Earlier six historical tasks preserved; later nine-item detailed design at TRAP_MODE.md; not implemented
Full archived development conversation Not directly recovered Additional dialogue, rationale and unrecorded details remain unavailable

Recovered in-game content and narrative beats

This section describes established historical game content, not approved portfolio page copy or new features:

Recovered historical concept: Babuni.dev subsequently supplied a dedicated nine-item Red Trap Button specification. It adds ordinary target position/lifespan/rotation/destruction parity, untouched expiration/shatter/next spawn, center-emitted passive points (3 each ⅓ second; 9/s), and a small red indicator beside leaderboard names. The feature is now implemented in source, while signed delivery remains pending. The early conversation was later recovered privately and curated in CREATIVE_ORIGINS.md. The earlier six-part checklist is preserved separately.

Attribution and privacy

Credit Babuni.dev for original game vision, direction, requirements, decisions, criticism and acceptance/rejection. Credit AI for concrete code generation, documentation synthesis and engineering proposals as applicable. Avoid raw private chats, personal details, passwords, signing credentials and unverified claims of user intent.

A good case study explains why the first shatter was rejected, why host-only score ownership mattered, and why an older APK could have new JavaScript but old Kotlin, without laundering AI guesses into Babuni.dev's narrative.

Publication readiness

Only mark features demonstrated when executable source or actual media support them. For multiplayer, show real two-device and persistence tests. For releases, link the exact versioned APK and verification record. For archived ideas, mark provenance and uncertainty explicitly.

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